a frigate has a sigrating of B, would make it much easier to see if a gun with a rating of 40 can hit a ship with a sig rated B.Because sig radius of the target is highly variable, even from ship to ship of the same type, and angular velocity of the target is also highly variable. Anyway, I usually use keep at range, or just post up near spawn points and let everything orbit me (obviously, you wouldn’t want to do that if you were in a kiting ship).We have this accuracy rating now which isn't really helpful at all, why not add something like sig rating for ships, like. Maybe someone can offer a good counterpoint, but I look at it as an instance of work smarter, not harder. If fact, I’m of the opinion that if you have to manually pilot in PvE that isn’t extremely high end/difficult, then your ship/fit needs work (or you need to adjust your keep at range or something). I also didn’t manually pilot, but instead used keep at range against the smaller ships, and orbit against BS’s when I needed a little damage mitigation. Of course, a dual web vindicator (or a kronos) would probably be the ideal choice for pilots with gallente/blaster skills. So, a megathron should do just as well, if not better (assuming decent skills and a good fit). Picking a tool that works well, and that fits your play style, can have a huge impact on outcomes, and, quite possibly, increase your enjoyment of the activity.Īnyway, I used to use a Talos in level 4’s. Picking the right tool for the job- I know you said that you don’t want to change ships, but I wanted to mention it in the interest of completeness.Small Drones - As you noted, they can work, but given the amount of small ships you’ll encounter in most content, you don’t want to rely entirely on them because it will greatly diminish your isk efficiency.Drop Drugs - Synth Drop now gives a 6% bonus to tracking, and ranges from like 1.5 mil buy order price in Jita, to 7 mil in an incursion focus (where they’ll price gouge you).Motion Prediction Implant -Variations available at many different price points.Motion Prediction and Relevant Spaceship Command Skills - Get to IV ASAP.Tracking Computer/Enhancer -Good for kiters.I’ve seen some people use them in PvP on non-bonused ships though. Grappler - I’ve honestly never used them because they aren’t improved by ship bonuses, links, or implants.Web - Usually better for application than a tracking computer/enhancer (and will help your drones apply), but, of course, it has limited range.That said, an MJD is mandatory because you always get an opportunity to get clean shots on elite frigates as well as escape those that disrupt you. If you have medium slots to spare, sueeze in one or two tracking computers as those can give both range and tracking. On top of that you won’t need to spend time driving up to each wave, and time is money. The main upside of using long range weapons is that enemies usually spawn at medium-long range with few exceptions, meaning youll have time to snipe down anything flying at you in a straight line. While faction or t2 drones sound tempting the dps is negligible and you can use them to drop aggro from frigs that scram you which costs you thousands instead of millions of isk. If you are dealing with elite frigates, you try to either pick them off while theyre flying straight at you, or you field and micromanage light drones. If you have annoying crap like elite cruisers, start moving away from them and theyll try to maintain orbit and fly parallel if you match their speed. Match the target ship’s vector to minimize angular. Are there other modules that can help reduce relative velocity so tracking doesn’t suffer as much?.It may be prudent to simply equip smaller guns to my battleship and up them as tracking becomes less of an issue.I do have some possible answers, that I will list below, and those answering can critique me. Those are the only methods I know of that can help me hit targets more consistently, within reason. What are some methods of getting around this problem WITHOUT changing ships? Some methods I know of will be listed below. My large hardpoints simply aren’t hitting my targets. I’m currently trying to rush through standing to get L4s, I’m using a Megathron with Large hardpoints (I tried both blasters and rails, and while I enjoy rails more just for range, the turret tracking is 8 times better on blasters, although the difference seems negligible), and I’m versus destroyers and (at best) cruisers still.
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